![]() ![]() Getting knocked down from the bridge by a laser attack that doesn't even kill you is nothing short of obnoxious and ruins the purpose of armoring yourself to survive the attack in the first place.In the event of you seeing the attack, it's possible for it to still hit you because of the "♥♥♥♥ you" multiplayer dodge lag that makes you still get hit during what otherwise would be your iframes ("then just don't join a high ping lobby" would not be a thing when I can't see the lobbies' pings).You do not need to have two bosses for the aforementioned issue to happen, as it can happen if you turn around to shoot at the wisps that spawn on the other side of the bridge, getting sweeped by Ixillis because you don't have eyes on the back of your head.Having the two bosses on opposite sides of the bridge is a recipe for disaster when the one you turned your back to can easily melee you without you knowing until it's too late.Add dodge lag on that garbage and you're going down more times than you should in a fight where you've already spent the past two dozen tries wiping, not to mention the obnoxious lack of openings for someone to revive you, while also being capable of ruining your bleedout health if the boss decides it's fun to throw a corrosive blob that both interrupts the revive and massively lowers your health, if not outright killing you and preventing the revive. This stupid issue doesn't even need the second boss to come up, as it can easily be seen by the one player unfortunate enough to have to turn around to shoot the wisps and cover their teammates, only to get sweeped with a melee attack because, to no one's surprise, humans do not have eyes on the back of their heads. ![]() All it takes is getting hit once, then you are forced to heal to not get killed, which sometimes can be done by taking cover and healing, while other times you're mortared by some corrosive blob that you could not see coming, because you're too busy with the second giant insect. What was a problem, however, was being constantly hit by an attack I cannot see coming because I'm busy with the other giant insect on the opposite side of the bridge that can ruin the fight as easily as the first giant insect. ![]() Damage was not a problem, knowing the mechanics was not a problem and gear was mostly not a problem. ![]() I was in a group of clearly competent people who were coordinating to take down the wisps while also interrupting the scream and dealing respectable damage. This, however, became much more frustrating when playing in multiplayer, which stacked the issues of the mode with the issues of the fight. That was partially my experience with Ixillis, although I was solo and had the pleasure of forcing my way through that abomination of balance where you're forced to turn your back on a enemy that can easily knock you off the bridge, nuke you or some other thing that was added to give the impression that the fight is "challenging". It is not enjoyable, nor challenging to just be facing nearly impossible odds that are not beaten by getting better at the game. Sometimes they're just really hard tests of game knowledge and skill, and other times they're just cheap and infuriating. I usually pick the hardest option from the start and deal with what comes next, but then comes the point: if the difficulty is just artificial and tries to punish everything the player does heavily and for no reason, I'll hop on the previous difficulty and see if it's difficult instead of complete ♥♥♥♥♥♥♥♥. I'll preface it by saying I'm no stranger to difficulty in games. ![]()
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